Visual programming
Connect blocks to understand how instructions, events, and logic work together.
A playful, visual introduction to programming where students turn their own characters, stories, and game ideas into projects they are excited to share.

First-session goal
Make something interactiveStudents start creating early, then learn new concepts as their project grows.A strong first foundation
Scratch makes programming ideas visible. Students practice the same logic used in text-based coding—sequence, events, loops, variables, and debugging—without syntax getting in the way.
Connect blocks to understand how instructions, events, and logic work together.
Create rules, scoring, movement, and feedback that make a game feel complete.
Use characters, dialogue, sound, and animation to make an idea feel personal.
Learn to test one thing at a time, spot patterns, and keep going when code misbehaves.
A path that stays personal
A mentor can lean toward games, animation, storytelling, or puzzles while still building the same core programming foundation.
Build direction 01
Turn a simple challenge into a game with clear rules and satisfying feedback.
Build direction 02
Make scenes react to the reader so a story becomes something they can explore.
Curriculum roadmap
Each stage adds a new layer of independence. Students learn a concept, use it in context, and revisit it as their projects become more ambitious.
Stage one
Stage two
Stage three
Stage four
Work they can show
Every build gives students a visible win and a reason to explain the logic behind what they made.
A multi-level game with movement, obstacles, scoring, and a clear finish.
An animated narrative where decisions lead to different scenes and endings.
A themed quiz with feedback, score tracking, sound, and a host character.
The Evergreen difference
Lessons balance guided instruction with room to experiment, so students build confidence without feeling like they are following a script.
The lesson can slow down, speed up, or change direction based on the student.
New ideas are connected to something visible, interactive, and worth showing.
Students practice talking through choices and treating mistakes as useful clues.
Keep exploring
Is this the right path?